Call of Duty: Black Ops Edit. All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to. It’s been over eight years since BattleStar Galactica ended in almost the worst way imaginable, and in that time we haven’t got a single good (official) game. Perks | Call of Duty Wiki. For the perks available in zombies, see Perk- a- Cola. Hey! User! Drop the chips and get me some images! This article is in need of quality images. Feel free to upload and insert some into their respective locations. Specific image(s) needed: Zombies. Perks are modifiers featured in the multiplayer aspects of Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops (Nintendo DS), Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Infinite Warfareand Call of Duty: Modern Warfare Remastered. Nearly every photo online has been edited in some way, whether through cropping, filtering, compressing, color-correcting, or other generally innocuous touch-ups. But. The best place to get cheats, codes, cheat codes, easter eggs, walkthrough, guide, FAQ, unlockables, achievements, and secrets for Call Of Duty: Black Ops 2 for Xbox 360. They passively affect gameplay, allowing further customization of classes. They affect available equipment, effectiveness of the player's equipment, the speed the player's equipment can be used, the usefulness of the enemy's equipment, and the physical properties of the player's character. Some perks are available initially, while others are unlocked as the player progresses through multiplayer ranks. Up to three perks, one of each tier, can be equipped at once. Six perks can also be found in Old School Mode, respectively Juggernaut, Stopping Power, Sleight of Hand, Double Tap, Last Stand and Martyrdom. As with Call of Duty 4: Modern Warfare, the perks are divided into equipment, weapon and ability tiers. Vehicle perks, Shades, Iron Lungs and Reconnaissance are not available on the Wii version of Call of Duty: World at War. In Call of Duty: Modern Warfare 2, the perks are divided into tiers in different ways than in Call of Duty 4 and World at War. Along with standard perks, players will now be able to unlock improved "Pro" versions of certain perks by fulfilling certain requirements while using them. These "Pro" versions include the original abilities of the perk, but also add new benefits. Many of the perks that were in Call of Duty 4 and World at War that are missing are now either part of a Pro perk, available as weapon attachments, or are now deathstreaks, such as Deep Impact (FMJ), Bandolier (Scavenger Pro), and Martyrdom. ![]() The Overkill perk has been replaced partially by the inclusion of Machine Pistols, Shotguns, and Launchers as secondary weapons and also by the One Man Army and Bling perks. Interestingly, if a Perk Challenge IV is achieved mid- game the "Pro" version will take effect immediately for all classes equipped with that perk. However, the effect of the Pro version is granted after respawning. Up to three perks, one of each tier, can be equipped at one time. The tiers are color coded blue, red, and green; only one of each can be equipped. Call of Duty: Modern Warfare 2 - Perks. Unlimited sprint. Mantle obstacles faster. Sleight of Hand. 4. Faster reloading. Faster ADS (Aim Down Sight). Resupply from dead bodies (both friendly and enemy). Extra starting magazines(except for launchers)Bling. Allows an extra attachment on your primary weapon. Allows an extra attachment to secondary weapon. One Man Army. 45. Allows class switching in- game. Replaces secondary weapon). Faster class switching (from 5 seconds to 3). Tier 2 Perks. Stopping Power. Increased bullet damage by 4. Increased bullet damage against enemy killstreak rewards. Lightweight. 4. Move 7% faster. Quicker aiming after sprinting. Hardline. 9. Killstreaks require 1 less kill. Deathstreaks require 1 less death. Cold Blooded. 25. Invisible against enemy sentry guns, thermal optics, aerial killstreaks and UAVs. No cross- hair, icon, and red name when being aimed at. Danger Close. 33. Increased explosive damage by 4. Increased damage when using explosive killstreak rewards. Tier 3 Perks. Increased melee lunge distance. No falling damage. Steady Aim. 1. Increased hip- fire accuracy. Hold breath longer when scoped. Scrambler. 17. Jams the enemy radar when they are close enough. Delays enemy claymore explosions. Ninja. 29. Immune to the Heartbeat Sensor. Footsteps are 4 times more silent. Cancels out Sit. Rep Pro. Sit. Rep. 37. Detect enemy explosives. Enemy footsteps are 4 times louder. The user cannot hear your own footsteps, but the enemies can. Last Stand. 41. Use a pistol while bleeding out prior to death. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one- hit- kills, killstreaks and other directly lethal attacks will cancel this out. Use your equipment in Last Stand. Same rules apply as the standard version of Last Stand. All Perks are unlocked for purchase at level 4. Unlocking Pro Perks requires three sets of challenges related to the standard version to be completed, as well as the purchase of the ability for 2. Co. D Points and the 3. Pro version. The appearance of the Pro perks are done in a similar fashion to the ones in Modern Warfare 2, where the background becomes a star with the perk graphic superimposed over top of it. First tier perks designate player appearance and provide constant passive effects. Second tier perks enhance weapon performance. Third tier perks can be either active or passive and are generally more context- sensitive than first tier perks. The perks featured in Black Ops are as follows. Call of Duty: Black Ops - Perks. Lightweight. Default/3. No falling damage. Scavenger. 20. 00/3. Pick up ammo and lethal grenades from dead bodies. Extra mags when spawned and replenish tactical grenades (except Willy Pete smoke grenade). Invisible against Spy Planes. Resistant against aircraft, infrared, and sentries. No cross- hair or red name when targeted. Flak Jacket. 20. 00/3. Reduce explosive damage. Take significantly less flame damage and reset the fuse of enemy frag grenades when thrown back. Hardline. 20. 00/3. One less kill for killstreaks. Allows player to randomly choose another reward from a Care Package once. Hardened. Default/3. Increased bullet penetration. Increased damage to enemy killstreaks and reduced flinch when shot at. Hold breath longer when scoping. Switch weapons faster. Steady Aim. 20. 00/3. Increased hip- fire accuracy. Faster recovery after sprinting and knifing. Sleight Of Hand. 20. Faster reload time. Faster ADS. (Except sniper rifles.). Warlord. 20. 00/3. Two primary weapon attachments (except underbarrel attachments). Carry one extra lethal and tactical grenade, except Willy Pete. Marathon. 20. 00/3. Increased sprint duration. Unlimited sprint. Quiet movement (7. Enemies will be heard louder. Player becomes completely silent. Second Chance. 20. Survive lethal damage and use a pistol while downed. Cannot be revived. Headshots, grenade explosions, knife stabs, shotgun blasts, sniper rifle one- hit- kills, killstreaks and other directly lethal attacks will cancel this out. Increased bleed out time and teammates can revive you. Same rules apply as the standard version of Second Chance. Hacker. 20. 00/3. Detect enemy equipment. Receive and then booby trap enemy Care Packages, hack enemy equipment, and become invisible to Motion Sensors. Tactical Mask. Default/3. Immune to Nova Gas. Reduces the effects of enemy flashbangs and concussion grenades. Reveals position of a flashed or stunned enemy. Perks are featured in Call of Duty: Black Ops (Nintendo DS) and can be selected during respawn and at the menu. The perks are unlocked when the player reaches various multiplayer levels. The Perks are. Doubles the ammo for all weapons except grenades. Decreases bodily damage. Semi- transparent when prone and stationary. Extreme Conditioning. Sprint time doubled. Decrease time to arm and disarm bomb in Sabotage. Shoot a pistol when heavily wounded. Drop a live grenade upon death. Thrown grenades have a larger blast radius. Nerves of Steel. Reduced weapon recoil. Full metal jackets granted for maximum penetration. Sleight of Hand. Reload time halved. Increased hipfire accuracy. Invisible on enemy radar. Bullets inflict extra damage. Doubles magazine capacity for all weapons. Appear as a friend on enemy radar. These perks return once again in Call of Duty: Modern Warfare 3: Defiance, but are now sorted into tiers. So unlike Black Ops DS where the player can pick any perk to equip in their perk slots. Players are now restricted into using perks in their allocated tier. Call of Duty: Black Ops II - Perks. Effect. Move 7% faster, take no fall damage. Take 6. 5% less explosive damage. No explosive is one hit kill unless it is a direct impact. Undetectable by AI controlled air support. Player receives 1. This does not apply to UAV, CUAV, and EMP Assists. Invisible against enemy UAVs while moving, planting/defusing bombs, and controlling scorestreaks. Black Ops 2 Cheats, Codes, Cheat Codes, Easter Eggs, Walkthrough, Guide, FAQ, Unlockables for Play. Station 3 (PS3)Strategy Guide/Walkthrough/FAQReview. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! Secret Diamond camo. Unlock the Gold camouflage for all weapons in a specific class (e. Assault Rifles, SMGs, Sniper Rifles, etc.) in Multiplayer mode to unlock the Diamond camouflage for all weapons in that class. For example, get the Gold camouflage for all Specials (Assault Shield, Ballistic Knife, Combat Knife, and Crossbow) to unlock the Diamond camouflage for all Special weapons. Alternate endings. Successfully complete the indicated tasks in the listed missions in Campaign mode to get the corresponding ending: Ending 1 (Best)Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Interrogate Kravchenko to learn about the CIA mole. Time And Fate: Collect all the intel to learn about the CIA mole. Fallen Angel: Find Zhao's secret meeting intel / Harper's protected. Karma: Save Karma / De. Falco dies. Suffer With Me: Menendez is not able to manipulate Woods. Achilles' Veil: Keep Farid alive / SDC allies with US military forces. Odysseus: Save Admiral Briggs / SDC protects the USS Obama with Drones / USS Obama survives long enough for SDC reinforcements / Karma and the USS Obama survive the attack. Cordis Die: Save the President. Judgement Day: Capture Menendez. Ending 2. Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Find intel; thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable. Achilles' Veil: Attempt to shoot Menendez / Farid dies. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Capture Menendez. Ending 3. Pyrrhic Victory: Rescue Woods. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Find intel; thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable. Achilles' Veil: Attempt to shoot Menendez / Farid dies. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez. Ending 4 (Worst)Pyrrhic Victory: Woods dies. Celerium: Recover the Celerium Worm. Old Wounds: Kill Kravchenko without resistance. Time And Fate: Thoroughly search the compound. Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned. Karma: Karma dies. Suffer With Me: Menendez is able to manipulate Woods / SDC left vulnerable. Achilles' Veil: Save Faird / Attempt to shoot Menendez. Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed. Cordis Die: Rescue the President. Judgment Day: Kill Menendez. Multiplayer unlockables. Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard: Perks: You can you can choose a total of six perks, but this limits the amount of customization you can do for your class. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments. By default, you can choose three perks for your class, one from each slot. Wildcards allow you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, which leaves you with only one weapon without attachments and no equipment. Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game. Scorestreaks: Killstreaks have been replaced with Scorestreaks, which are earned by killing enemies, assisting teammates, and completing different objectives. For example, a normal kill gets you 1. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 3. VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die. The equipped Scorestreak rewards can be earned multiple times in one life, but they need to be used before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again. Wildcards: You get 1. Create- A- Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 1. If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard uses 1 allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this would leave you with only 1 point to spend on a weapon. Level 4. MTAR (AR)SWAT- 5. AR)Type 2. 5 (AR)MP7 (SMG)PDW- 5. SMG)MK4. 8 (LMG)QBB LMG (LMG)R8. MCS (Shotgun)Saiga 1. Shotgun)DSR- 5. 0 (Sniper)SVU- AS (Sniper)Five- Seven (Pistol)TAC- 4. Pistol)FHJ- 1. 8 AA (Launcher)SMAW (Launcher)Hardline (Perk 1): Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 2. Hardline you get 2. Lightweight (Perk 1): Allows you to move faster than normal. You also take no damage from falling. Cold Blooded (Perk 2): Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player- controlled air support Scorestreak rewards also cannot target you normally. Toughness (Perk 2): You flinch less when shot by the enemy. Dexterity (Perk 3): Makes you climb ladders and mantle over obstacles, such as gates, 5. You can also aim faster after sprinting and recover quicker from melee strikes. Extreme Conditioning (Perk 3): Allows you to sprint 2x longer than normal. Perk 1 Greed (Wildcard): Allows you to choose one extra perk to the Perk 1 slot. Grenade (Lethal)Semtex (Lethal)Concussion Grenade (Tactical)Smoke Grenade (Tactical)Level 5. Blind Eye (Perk 1): AI- controlled air support Scorestreaks cannot detect you. Some air support Scorestreaks can be player- controlled at anytime, which means they are still able to attack you if the AI is overridden. Level 6. Sensor Grenade (Tactical): While active, it emits a radar ping that detects any enemies in its radius. Level 7. UAV (Streak - 3. Shows enemies on the radar as red dots for 3. The UAV can be shot down by the enemy. Hunter Killer (Streak - 4. Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle. Care Package (Streak - 4. Gives you a random Scorestreak reward. The Care Package can also be hacked by the enemy team. Lightning Strike (Streak - 5. You can choose three locations on the map for a coordinated strike. Dragonfire (Streak - 7. Allows you to remote- control a quadrotor droid that is equipped with a lightweight machine gun. The Dragonfire is lightly armored, allowing it to easily be shot down by the enemy. VTOL Warship (Streak - 1,2. Allows you to be the gunner of a powerful VTOL Warship. Level 8. Fast Hands (Perk 2): Allows you to swap your weapons faster than normal - - equipment and grenades can also be used faster. You can also safely throw back enemy grenades. Level 9. Sentry Gun (Streak - 6. An advanced Sentry Gun that once deployed, automatically attacks enemies. It can be remote- controlled at anytime. Level 1. 0Perk 2 Greed (Wildcard): Allows you to choose one extra perk to the Perk 2 slot.
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